Hello Greg- I like the concept but am overwhelmed by the rules. Seems more like a role playing game than a literary type of game. Is it possible to post an example of what "gameplay" actually entails?
No problem. In a few short sentences the game works as follows.
The game universe is centered around scientists who study a group of immortals. The stories take place on a message board system very much like this one. A player (writer) starts a story with a post to one of the boards. This writer is then considered to be the "master" of that story and has the authority to exercise a bit of control over the development of the story. Other players are allowed to then add to the story in the well-known round-robin style of writing. Contributions continue until the story has been played out and is considered complete.
The amount of control exercised by the story's "master" is up to that person's (the master's) discretion. If an addition is made to the storyline that the "master" does not like then he may ask one of the story's moderators.
That, in a very condensed nature, is how the game works. The rest of the rules are simply mechanics for character interactions, character development, and the like. For pure writers, and that is what I see most of the game's membership ultimately being, will be affected much by many of these rules.
Does this help with your question? If not, please let me know and I will attempt to explain it another way.
I am attaching a sample of how a story in the game might work. I say might because it is still in its first month and I expect to modify things in order to make it more player friendly. Please forgive any errors that I may not have edited out. This sample was originally written for one style of play and then heavily edited when that style was deemed to be overly cumbersome.
Thanks for the question. Are there any others?
GM